(;GM[1]FF[4]CA[UTF-8]AP[CGoban:3]ST[2] RU[Japanese]SZ[19]KM[0.50] GN[breakfast-qbin-324330-20071005]PW[Alexander Dinershteyn (breakfast)]PB[Chris Guillaume (qbin)]WR[1d]BR[5k]DT[2007-06-14,2007-10-05]GC[Game ID: 324330]PC[Dragon Go Server: http://www.dragongoserver.net/]RE[W+Resign] ;B[pd] ;W[dd] ;B[pq] ;W[dp] ;B[qk] ;W[nc] ;B[pf] ;W[kd] ;B[fq] ;W[cn] ;B[jp] ;W[po] ;B[np] ;W[qq] ;B[qr] ;W[qp] ;B[rr]LB[qn:A]C[A is another option here - sharpest one] ;W[qm] (;B[nn]LB[ok:A]C[You asked: Was move 19 the wrong direction? It's very common. In the past the jump at A was more popular -] ;W[om] ;B[on] ;W[pn] ;B[pl]C[Classic] ;W[rk] ;B[rj] ;W[rl] ;B[qj]LB[pi:A][qi:B]C[You may also defend at A or B - hard to say what is better] ;W[pm]C[The opening is classic. I played ot a lot both with B and W] (;B[fc]C[You may also start from the other side -] (;W[ec]C[Pincer is another option here -] ;B[fd] ;W[df] ;B[ic] ;W[jb] (;B[jc]LB[ib:A]C[Is it better to block at A directly? -] ;W[kc] ;B[ib] ;W[pb]C[Urgent move] ;B[qc] ;W[hq] (;B[hp]LB[ho:A]C[Black may think about keima at A -] ;W[iq] ;B[ip] ;W[jq] ;B[kq] ;W[kr] (;B[lq]C[Too soft! -] ;W[gq] ;B[gp] ;W[eq]C[I was happy to connect] ;B[fr] ;W[fp] (;B[ch]C[You wrote: move 53 was bad timing (should have been F5 first) -] ;W[cj] ;B[eh] ;W[fg] ;B[bf] ;W[cd] ;B[bd]C[you wrote: and move 59 was just bad. It was not :) ] ;W[bc] ;B[ce] ;W[de]LB[bb:A]C[Later you may try to attach at A and attack me so, your move #59 was OK] (;B[fi]C[Funny shape -] ;W[fb] ;B[gb] ;W[fo]C[Very solid move. Why did you skip this atari?] (;B[cq]LB[bb:A]C[You said: Move 67 was also bad, but what was the right choice at this stage? How about asttaching at A and asking? -] ;W[er] ;B[bo] ;W[bn] ;B[co] ;W[do] (;B[cl]C[Locally B cannot survive -] ;W[bh] ;B[bi]LB[cg:A]C[Better to extend at A directly, without making me stronger] ;W[ci] ;B[cg] ;W[bj] ;B[bl]C[An overplay] ;W[dm] ;B[dk] ;W[ej] ;B[ek] ;W[fj] ;B[eg] ;W[ei] ;B[ff] ;W[fk]C[B lost too many points here] ;B[db] ;W[cf] ;C[Result: W+Resign]N[RESULT]) (;B[br] ;W[cs] ;B[bs] ;W[bp] ;B[cp] ;W[ao]C[I can kill you like this])) (;B[bb] (;W[ad] ;B[ae] ;W[be] ;B[cq]C[You have lot of threats here, so this ko is risky for W]) (;W[ac] ;B[db] ;W[cc] ;B[eb]C[Great result for B]) (;W[cc] ;B[cq] ;W[er] ;B[bn] ;W[bo] ;B[cm] ;W[bm] ;B[dn] ;W[co] ;B[bl]C[I like this invasion more]))) (;B[fh] ;W[gg] ;B[gh] ;W[hg] ;B[cl]C[Most active]) (;B[dj] ;W[ck] ;B[ci] ;W[dk] ;B[ej]C[Most simple])) (;B[er] ;W[dr] ;B[cq] ;W[dq] ;B[fo] ;W[ep] ;B[ch]C[This is the right order, it seems])) (;B[gq] ;W[lq] ;B[kp] ;W[mr] ;B[or] ;W[gr] ;B[fr] ;W[hr] ;B[cq] ;W[cp] ;B[dq] ;W[ck]C[This is probably the best way for B])) (;B[ho] ;W[gp] ;B[cq] ;W[dq] ;B[dr] ;W[er] ;B[cr] ;W[eq] ;B[bo] ;W[bn] ;B[co] ;W[do] ;B[cp] ;W[dn] ;B[iq]C[This result would be fine for B]) (;B[dq] ;W[cq] ;B[hp]C[Another option. The marked exchange prevents the connection, which I made in the real game -] ;W[iq] ;B[ip] ;W[jq] ;B[kq] ;W[kr] ;B[lq] ;W[gq] ;B[gp] ;W[eq] ;B[ep]C[Big difference here])) (;B[ib] ;W[jc] ;B[ie] ;W[pb]C[It's hard to say, what is better])) (;W[hc] ;B[cc] ;W[dc] ;B[cd] ;W[de] ;B[db] ;W[eb] ;B[cb] ;W[ec] ;B[cf]LB[ic:A]C[The problem is that my construction is not ideal - you can invade at A later])) (;B[cf] ;W[fc] ;B[bd] ;W[cc] ;B[ci] ;W[dr] ;B[gp]C[Like this])) (;B[ok] ;W[nm] ;B[mo]C[but it's outdated. Now everyone is playing like we did in the real game]))